| Epic Opportunities | October 05, 2009 |
Epic, a Madison, Wisconsin-based software company, is a national leader in software development for healthcare systems. We support some of the largest and most respected healthcare organizations in the country. Over the last 15 years we have seen steady growth, and organizations currently using our software care for about 70 million people across the United States. That means that 1 in 5 people in the U.S. are directly affected by the work we do. Beyond all of that, Epic is an exciting, innovative place to work.
There are two CS-related positions available:
Problem Solver/Technical Services
Software Developer
To learn more about our company, available positions, and state-of-the-art campus, visit http://careers.epic.com
For fastest consideration, please apply online at: http://www.epic.com/forms/application.php
In Technical Services, you'll use your problem-solving and programming skills, combined with our comprehensive training program, to help support our nationwide clients. You'll become an expert in our applications and work closely with our customers' most technical staff to help ensure their organizations' continued success. Beyond your work with our customers, you will have the opportunity to participate in many aspects of the software field, including troubleshooting, development, analysis, training, quality assurance, project management and installation. Technical Services is a dynamic role, requiring quick thinking, motivation, and a willingness to learn.
As a Software Developer, you'll be working on a small team and you'll participate in all aspects of the development process, from meeting customers and designing cutting-edge functionality through implementation, quality assurance, and delivery. To qualify, you must have a BS/BA or MS in Computer Science, Software Engineering, or Math, plus a track record of academic excellence. Because Epic sponsors visas for qualified applicants, this position is open to international students.
| Cofactor Genomics is Hiring | August 11, 2009 |
Seeking Passionate, Creative Software Developer for Growing Startup (Downtown St. Louis)
Cofactor Genomics is seeking a talented Software Developer for computational biology algorithms, graphical interface, and database development in our fast-paced start-up. If you are not already familiar, you will be immersed in the world of Next-Generation DNA Sequencing from the wet-lab through basic informatics and biologically meaningful analysis. You will be expected to contribute to discussions on Marketing, New Product/Service Design, R&D, etc. Everyday at Cofactor is a significant learning opportunity both internally and through our partner firms at the bleeding edge of genome research.
There are many ongoing software development efforts at Cofactor from which you may choose (or which the day-to-day may necessitate!). Current efforts center on converting existing algorithms from quick-and-dirty Perl to work with our multi-threaded, Object-Oriented, asymptotic complexity-optimal Java infrastructure. Our new platform provides high-level idioms and analysis primitives that will fundamentally alter how the world performs genome analysis. We are also looking to add new features to our highly-novel Core Animation based graphical genome browser, and develop new graphical views, statistical summaries, and biologically-relevant filters for emerging DNA sequencing applications.
You must be able to select generic algorithms or data structures for problems based on their asymptotic complexity. Everything in DNA sequencing is about hundreds of millions or billions, so these choices are not only desirable, they are essential.
Encapsulation, delegation, aggregation, and polymorphism, along with other strong Object-Oriented design fundamentals should be second nature to you. Similarly, data modeling from a relational perspective and moderate SQL knowledge is key. If you are not familiar with concurrent/multi-threaded programming, you should be excited to learn!
Graphics programming experience in any language is desirable, but regardless, you should have a good eye for critiquing and improving complex artistic compositions of graphics primitives.
You should have advanced knowledge of several programming languages, and either knowledge of or ability to quickly learn the languages used at Cofactor, including Java, Perl, Objective-C/Cocoa, SQL, and Flex/Flash/Actionscript.
Math is fundamental. Your relationship with math must not be hostile as much of computational biology is built on probability theory.
Refactoring and Patterns theory knowledge, or the desire and ability to learn, are a plus.
While in the short term you need to construct a good deal of high-quality code and quickly come up to speed in computational biology, ultimately you should be able to synthesize the Cofactor biology, design, and software experience to lead a team of future developers.
Cofactor Genomics is a small services firm entering a period of high growth. As an early hire, it is essential that you mesh with the Cofactor culture of commitment, creativity, interdisciplinary thinking, assertiveness and teamwork.
This position is to be filled as soon as possible. Work schedules are quite flexible.
Recent WashU/MST math or computer science graduates with a good grasp of actual development are especially encouraged to apply.
Please email any questions, a cover letter introduction and your Resume/CV to careers@cofactorgenomics.com
| GK12 - Web Design Job | May 20, 2009 |
The GK12 program is looking for an undergrad who will be around for the summer to help with a few basic web page modifications. For further information (and payment details) contact Shirley Dyke at sdyke@seas.wustl.edu.
| NASA + Python + Job == $$ | April 14, 2009 |
I have two undergraduate summer job openings for working on the
CAVE. The jobs involve programming our Vizard tool (python) for various
types of planetary data visualization. I'm also interested in someone
to work on integrating field images and video into the cave too.
Anyone interested can email me directly.
**********************************************
Keith J. Bennett
Deputy Manager, Operations, Geosciences Node, NASA Planetary Data System
Specialist - Digital Humanities - Arts & Sciences
Washington University
Campus Box 1169
1 Brookings Dr.
St. Louis, Mo. 63130
314-935-9492
**********************************************
| Game Programming Opportunity | March 15, 2009 |
The special projects division at iClips.net is currently seeking a
programmer for a 12-15/week 3D game development project. The position
is part or full time and you will work with a small team of animators,
level designers and character artists to implement the functionality
and basic gameplay for an exploration/action/adventure-style game.
In this project your responsibilities will be to:
-Create/Refine first person character controllers for use on land and in water.
-Create simple, flexible AI & Pathfinding for a variety of creatures
from scratch or using the Path/Behave plug-in.
-Create animation controllers for creature NPCs.
-Create a basic but expandable achievement system that allows for
quests, "discoverable" map areas, and time based achievements.
-Create a basic health system.
-Create shader "zones" (areas where different shaders are triggered).
-Work with designers in setting up the GUI.
We will be using the Unity game engine for this project. Code used to
create gameplay can be written in JavaScript, C#, or Boo which is then
compiled to native code(see
http://unity3d.com/unity/features/scripting for info). Shaders are
written in ShaderLab language. The Unity team has created dozens of
example projects with various code examples that can be utilized, if
desired, to speed research and development time. You can find all of
the documentation, example projects, and more on the Unity website
(www.unity3d.com).
For more information please email acm@wustl.edu for the contact info.
| NSF Science & Technology Centers 2009 Summer Undergraduate Internship Programs | December 24, 2008 |
The National Science Foundation Science and Technology Centers (STCs) offer paid summer internships at our seventeen centers, located at prestigious universities around the United States . These summer internships provide undergraduates an opportunity to conduct research in a graduate schoolsetting in the following fields: 1) biological sciences, 2) computer and information sciences, 3) engineering, 4) geosciences, and 5) mathematical and physical sciences.
These summer research opportunities are fully funded and are an excellent way to gain a competitive edge toward graduate school. The centers are currently accepting applications for the 2009 Summer Programs. Deadlines are rapidly approaching and I would like to encourage anyone interested to apply. For more information on participating Centers and their application process and deadlines please access our website at www.nsfstc.org.
Contact info:
Wesley Uehara
Recruiting Manager
NSF-Science & Technology Centers
wuehara@cens.ucla.edu
| C/C++ Programmer Opportunity | December 10, 2008 |
Research Assistantship
The Dissemination & Implementation Simulation Laboratory (SimLab) [funded through the Center for Mental Health Services Research (CMHSR) at the Brown School of Social Work] seeks a research assistant with strong skills in C/C++ (C preferred). The person will assist in developing functional and detail design specifications: System Dynamics Analysis (SDA) and package the State Transition Analysis (STA) package for R in C:
The successful candidate will have the ability to quickly learn new skills and attention to detail.
The candidate must have significant knowledge and/or experience with application development in C/C++. Preference will be given to candidates with the following additional skills: R, shell scripting and Unix/Windows/Mac system.
We prefer an individual who can begin soon and commit 10-20 hours/ week through the Spring 2009 semester (May '09) with a possibility of extended work after the end of the semester.
The rate of pay for this position is $16.00/ hour. The work is to be completed in Washington University's Goldfarb Hall (Brown School of Social Work), on the Danforth Campus. Work can be completed during regular work hours or evenings and weekends as long as the RA can check in as needed face-to-face with Peichang Shi (programming supervisor).
Students interested in the position should send an e-mail to Samantha J. Books, project coordinator, sbooks@wustl.edu stating their interests and attaching a resume.
In that e-mail you must also list a WU faculty member who knows you and provide their e-mail address so that we may contact them as a reference. Ideally one of these faculty members would be Peter Hovmand, Chris Gill, Jody O'Sullivan, or Bill Smart.
